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AI Insights · Timothy · October 2021

Top 5 Ultracasual Games on Android in Central America Q3 2021

In Q3 2021, the top 5 ultracasual games on Android in Central America showcased varied trends in downloads, revenue, and active users, with notable performances from 'Antistress - relaxation toys' and 'Jelly Dye: Jelly Games & ASMR'.

Top 5 Ultracasual Games on Android in Central America Q3 2021

Throughout Q3 2021, the ultracasual gaming landscape on Android in Central America saw diverse performances from the top 5 applications. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for each game.

Slime it: Slime Game Simulator from Hapy Games experienced a fluctuating trajectory. Weekly revenue peaked at around $315 at the end of June, but saw a significant decline, hovering around $1 by late September. Downloads followed a similar trend, starting strong at 9.9K in late June but dropping sharply to just 66 by the end of the quarter. Active users decreased consistently, starting from 7.5K in late June and falling to just 10 by the end of September.

Antistress - relaxation toys by JindoBlu showed more stability. Weekly revenue remained relatively steady, peaking at $50 in early July and ending the quarter at $30. Downloads were robust, starting at 53.8K in late June and gradually declining to 19.7K by the end of September. Active users started at 495K in late June and saw a gradual decrease to 358K by the end of the quarter.

Goo: ASMR Slime Simulator from EXOMIND had a modest performance. Weekly revenue fluctuated, peaking at $64 in early July and ending at $29 in late September. Downloads were minimal, with a noticeable peak of 3.2K in late June, but dropping to zero in several weeks. Active users showed a declining trend, starting at 27.7K in late June and ending at 16.2K by the end of September.

Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES was a strong performer. Weekly revenue remained consistent, ranging from $27 to $49. Downloads peaked at 70.3K in early July and remained strong, ending the quarter at 29.5K. Active users also showed a high engagement, starting at 175K in late June and ending at 92.7K by the end of September.

Draw it from Kwalee Ltd saw varied results. Weekly revenue was modest, peaking at $26 in late September. Downloads were steady, starting at 9.3K in late June and ending at 3.8K by the end of the quarter. Active users showed a mix of highs and lows, with a peak of 23.2K in mid-August and ending at 9.3K by the end of September.

These trends highlight the dynamic nature of the ultracasual gaming market in Central America on the Android platform. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021